You're the night shift.

A haunted house, a stopwatch, and a quota. The ghosts are completely invisible — all you get is a signal meter, a rising beep, and a handheld scanner that glows harder the closer you get.

Find them by ear. Corner them. Hold the beam until they're in the trap.

• Hunt blind. Ghosts only shimmer into view when you're nearly on top of them. Everything else is signal strength and nerve.

• Four kinds of tenant. Dopey wisps, smug shades, frantic polters and furious wraiths — each worth more, and each harder to hold.

• They fight back. Ghosts panic and flee the moment the beam lands. Past halfway they stop running and start getting dragged toward you instead.

• Spend the night's takings. Five upgrades: detector reach, payout, beam power, boots, lantern.

• No fail state. Miss quota and you replay the night — and you keep every penny you earned.

Every pixel and every sound in this game is generated by two Python scripts — no asset packs, nothing downloaded. 256×256, 28 colours, chiptune.

CONTROLS

A / D — move

Space — jump

Down + Space — drop through a platform

Hold Z — scan (W / S aims the beam)

M — mute · F11 — fullscreen

Made with Godot 4.

Published 3 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorZDStudios
GenrePlatformer
Tags2D, Arcade, Cute, Ghosts, Godot, Halloween, Pixel Art, Procedural Generation, Singleplayer
AI DisclosureAI Assisted, Graphics

Download

Download
SpectreShift-windows.zip 32 MB

Comments

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What a great game! I really love the aesthetic. I gave it a rating!

I released my own horror game, MILE 27, today: https://nincy12.itch.io/mile-27

If you can spare a few minutes to check out the game, I’d love to hear your feedback and see your rating! Thanks!